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Old Dec 11, 2008, 03:32 PM // 15:32   #181
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If you mean it in terms of multiple enemies, that's one thing, and you can say so without acting like a self-righteous tool. If you mean it in the old-school context of "a singular baddie" (from MUD-term, a MOBile unit), then you have yet to actually answer the question instead of flamebaiting. Why would you need Dshot if the target is already dazed, unless your group has insufficient attack? It would be a waste, since the hit from Dshot will trigger the daze interrupt, the dshot will not, and thus the disabling will not happen.
with distracting shot your going to fire it at roughly three(?) times faster then your next shot would come out. while i dont want to do the math you should still get the point. an on demand interupt is better then interupts that trigger at random because you can hit more stuff with it than otherwise, even if the interuption effect doesnt take place. (hint: it doesnt take place with savage shot either)


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You can always switch to a +5 energy bow.
Or a zealous bow.
Energy is going to be much easier to modify then the recharge time.
+max energy does not equal energy management, because as soon as you take it off you lose it, negating any boost it may have given you.

bows fire at roughly 1.2something seconds per shot so thats roughly 3 extra pips of energy regeneration, asuming you keep firing (5 total pips). which is still not enough energy to keep firing savage shot and spamming your other skills with any consistancy.
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Old Dec 11, 2008, 04:20 PM // 16:20   #182
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Originally Posted by grim lavamancer joe View Post
+max energy does not equal energy management, because as soon as you take it off you lose it, negating any boost it may have given you.

bows fire at roughly 1.2something seconds per shot so thats roughly 3 extra pips of energy regeneration, asuming you keep firing (5 total pips). which is still not enough energy to keep firing savage shot and spamming your other skills with any consistancy.
At 14 expertise S-Shot will cost you 4 energy.
D-shot 2.
That means you need 6 more energy to fire off S-Shot twice.
Which, as suggested before, you can bring in by using Prepared or Body or switching to a zealous bow when firing of your Volley/Barrage/Incendiary.

If on the other hand you find yourself dry and that happens just as you'd want to interrupt something - you have the emergency of switching to a +5 bow.
There is not much you can do when D-Shot is still recharging.


Yes, S-Shot is more energy intensive. But because of Expertise - this presents a much smaller problem then the longer recharge.
Still, as was said at the start, it's a decent argument for D-Shot.
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Old Dec 11, 2008, 06:06 PM // 18:06   #183
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Originally Posted by grim lavamancer joe View Post
bows fire at roughly 1.2something seconds per shot so thats roughly 3 extra pips of energy regeneration, asuming you keep firing (5 total pips). which is still not enough energy to keep firing savage shot and spamming your other skills with any consistancy.
Shortbow and Flatbow fire once every 2 seconds.
Longbow and Recurve Bow fire once every 2.4 seconds.
Hornbow fires once every 2.7 seconds.

No, 1.2 seconds is never there. With 33% increased attack speed you get 1.34s, 1.61s and 1.81s, which is the best attack rate possible. The only way to further increase it is using skills with an activation time, like [[Quick Shot] or the famous D-Shot and S-Shot.
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Old Dec 11, 2008, 06:25 PM // 18:25   #184
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Originally Posted by upier View Post
Yes, S-Shot is more energy intensive. But because of Expertise - this presents a much smaller problem then the longer recharge.
Still, as was said at the start, it's a decent argument for D-Shot.
I would prefer to use D-shot over savage shot, but to each his own.

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Originally Posted by MegaVolti
Shortbow and Flatbow fire once every 2 seconds.
Longbow and Recurve Bow fire once every 2.4 seconds.
Hornbow fires once every 2.7 seconds.
i was too lazy to look it up, so i just wrote the most common intervals thanks for the correction though
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Old Dec 11, 2008, 11:04 PM // 23:04   #185
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Originally Posted by upier View Post
... you can bring in by using Prepared or Body or switching to a zealous bow when firing of your Volley/Barrage/Incendiary.
With the e-management skill you'd loose the skill slot you thought to gain by leaving D-Shot and relying on S-Shot.
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Old Dec 11, 2008, 11:30 PM // 23:30   #186
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Originally Posted by grim lavamancer joe View Post
defensive skills
[word of healing]
[resurrection signet]
[flesh of my flesh]
[resurrection chant]
QFT

And that Echovald area with a Rit boss surrounded by 6 rits is a bitch, no matter what team your running...there are a few areas in Cantha where mobs with dual rits vs. a party of 4 can make vanq'ing a slightly longer process. Without a reliable (Ranger) interrupt like d-shot that is easier to time imo than savage, these areas would be particularly annoying. I don't see all mobs dying in 5 sec, the vast majority yes, but not all. Sometimes while vanquishing smaller areas dense with monsters, mobs cannot be pulled individually and it will take a wipe to clear part of the mob(s) - Tears of the Fallen, for instance.
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Old Dec 12, 2008, 12:25 AM // 00:25   #187
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Originally Posted by Targren View Post
Actually, Haughty McLoudmouth, the issue is not with the full stop, but with ambiguity on the term "mob." Let's look at what you actually said:
Actually, the problem is you are too damned stupid to comprehend the language you abuse. Even when I tell you what your gramatical mis-interpretation is, you can't see it.

You might like to presume that I use DShot on dazed targets because you can't read. Continue being as ignorant as Meth the noob. Not eveyone is as inexperienced, some of us actually know how to play the profession.

(PS, I'm only flame baiting because it seems to be the way people act here. Just fitting in with the standard guru way. No point arguing logic as people here don't bother reading anyhow)

Last edited by Fay Vert; Dec 12, 2008 at 12:28 AM // 00:28..
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Old Dec 12, 2008, 04:51 PM // 16:51   #188
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Originally Posted by Fay Vert View Post
Actually, the problem is you are too damned stupid to comprehend the language you abuse. Even when I tell you what your gramatical mis-interpretation is, you can't see it.
Perhaps you're not expressing yourself as clearly as you intend.

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You might like to presume that I use DShot on dazed targets because you can't read. Continue being as ignorant as Meth the noob. Not eveyone is as inexperienced, some of us actually know how to play the profession.
I think I do fairly well on my ranger, actually, other than never using a pet (though with the Strike as One buff, I might have to look into that for s&g), and I know my limitations.

Still, flaming over which interrupt to use is less about "knowing how to play the profession" and more about declaring the "one twue way" to be a ranger. It's like a political argument: No one who disagrees with you will be swayed, the only acclaim you'll get is from those who already agree with you, and outsiders think both sides are acting like fools.

Grim lavamancer had it right: "I would prefer to use D-shot over savage shot, but to each his own."


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(PS, I'm only flame baiting because it seems to be the way people act here. Just fitting in with the standard guru way. No point arguing logic as people here don't bother reading anyhow)
There's got to be a better role model... seriously. Guru is a good example of the best and worst the GW community has to offer. More the latter than the former, lately.
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Old Dec 12, 2008, 06:00 PM // 18:00   #189
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Originally Posted by Amy Awien View Post
With the e-management skill you'd loose the skill slot you thought to gain by leaving D-Shot and relying on S-Shot.
I am not sure I follow.
If you take both D-Shot and S-Shot you're going to run into even more e-management issues then with just S-Shot.
Besides - let's not forget that ranger e-management options such as Prepared or Body are actually decent skills because they not only have an e-return, but they actually do something nice - damage.

Still, switching to a zealous bow when firing off that Barrage is probably going to be even easier and much more skill-slot friendly.


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Originally Posted by gw_poster View Post
Without a reliable (Ranger) interrupt like d-shot that is easier to time imo than savage, these areas would be particularly annoying.
The bolded part made no sense at all.
How can it be easier to time?
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Old Dec 12, 2008, 08:44 PM // 20:44   #190
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Originally Posted by Targren View Post
Still, flaming over which interrupt to use is less about "knowing how to play the profession" and more about declaring the "one twue way" to be a ranger. It's like a political argument: No one who disagrees with you will be swayed, the only acclaim you'll get is from those who already agree with you, and outsiders think both sides are acting like fools.
QFT. I actually have no real stance on DShot, its a great skill in situations where its useful, and not in others. Your statement here is exactly why I posted as I did. Idiots like The Meth choose to deliberately read whatever they want into whatever you say. There is no point debating anything with retards like him, he doesn't read and chooses to misunderstand to prove his petty point, and he isn't the only one. Please take my posts as parody.
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Old Dec 12, 2008, 09:21 PM // 21:21   #191
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As far as energy goes, I don't have troubles using 2 or 3 attack skills on recharge + PvE skills. If I replaced a 10e attack skill with Sshot I would have the same or less energy drain then before, so I shouldn't have problems. If you are having energy troubles its probably because your party is taking too long to kill things and therefor you are running low on energy. I would probably run low if I were spamming for more then 60 seconds, but that doesn't matter since everything but boss battles are over in 30ish seconds.

Really though, if you are in a situation where you need to interrupt something constantly (EotN dungeon bosses, maybe DoA mobs if you combine with a mesmer condition spreader) you should just take BHA.

Quote:
Originally Posted by Fay Vert View Post
Actually, the problem is you are too damned stupid to comprehend the language you abuse. Even when I tell you what your gramatical mis-interpretation is, you can't see it.

You might like to presume that I use DShot on dazed targets because you can't read. Continue being as ignorant as Meth the noob. Not eveyone is as inexperienced, some of us actually know how to play the profession.
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Originally Posted by Fay Vert View Post
DShot is excellent for skill spammers. Even dazed, in HM these mobs will get their RoF/WoH etc out. When you have a group with two of these healer spammers DShot is really what you need.
Your statement specifically implied that Daze was not enough to shutdown an enemy casting RoF/WoH, and that the quicker extra shot was vital for being able to get a hit in time to interrupt. If the intent was to say that RoF/WoH could be shutdown on a non dazed enemy through Sshot then why did you mention daze in the first place? Seeing as how we all know you can't interrupt an undazed castter casting WoH in .37s or RoF in .12s (if you can I am still waiting for your invitation so that you may demonstrate it to me) it was obvious you meant to use a quick interrupt to trigger the daze effect on a WoH that would instead by casting in .75s, but instead of admitting your point was a failure you try to complain you were misunderstood.

If you want to argue over grammar errors I have more then enough ammunition in your prior posts to use against you. I mean you can't even spell the word 'grammatical' correctly, so what do you hope to gain by having the discussion devolve into the discussion of the finer points of the English language?

Last edited by The Meth; Dec 12, 2008 at 09:24 PM // 21:24..
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Old Dec 12, 2008, 10:02 PM // 22:02   #192
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Energy is the biggest reason. If you run 2 10e bow attacks (I usually am using penetrating/sundering), the 5e difference between savage and distracting is massive. You will almost always have the energy for distracting, savage is a maybe if your spamming skills. The 20s disabling is alot less effective in PVE, but in the NF areas where theres a couple of enemies with res sigs (not full groups), its invaluable.

If you want to break into elites though, BHA destroyes both of them.
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Old Dec 12, 2008, 10:21 PM // 22:21   #193
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Originally Posted by Kumlekar View Post
If you want to break into elites though, BHA destroyes both of them.
Mmm.. I love me some BHA...

[Broad Head Arrow] + [Epidemic] + [Volley] = Eat that, Water Eles (I'm looking at you, Elsnil Frigidheart...)
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Old Dec 12, 2008, 10:36 PM // 22:36   #194
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Originally Posted by The Meth View Post
If you want to argue over grammar errors I have more then enough ammunition in your prior posts to use against you. I mean you can't even spell the word 'grammatical' correctly, so what do you hope to gain by having the discussion devolve into the discussion of the finer points of the English language?
ROFL

Mega fail. You suck at comprehension, you are so damned stupid its funny. You read the words but you just don't understand, poor fool
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Old Dec 13, 2008, 12:39 AM // 00:39   #195
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I may not be a moderator of this section but still, stop flaming. Especially you, Fay.
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Old Dec 14, 2008, 08:34 AM // 08:34   #196
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I hurd flam warz wuz bettar than Gild Warz. c/d?

But whatever. If you want to argue against dshot, then post bars that don't have dshot, and anyone who wants to argue for dshot can point out that dshot is a better choice than whatever skill you had in that bar.
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